Sunday, December 15, 2013

Books Vs. Internet

           
Vs.

            Before the coming of digital technology and the Internet books were the main source of information. Students would spend time leafing through books, newspapers, and journals as sources for information. The process of finding a large amount of information was tedious but creditable. Now today with the use of the Internet we can access information about anything and anyone. The Internet is used in every subject area to research history and specific topics. It is a great way to explore and learn about the world from the classroom.
In an art education class the Internet is used to either find sources of inspiration and reference or to research an artist and their works. I recently observed an art classroom where the students were given an artist autobiography project. The teacher stated “Sometimes I feel like I give this report to give myself a break”. But during this project the student still need instruction and guidance. But intern, this project can be useful for an art education class so that students can become inspired by new artist as well as develop good researching skills. The students were given an artist by picking a name out of a basket. This report was to be 5 pages long that included, a title page, a history page, an artwork page, and an opinion page. Before the students began the librarian informed the students of a library database and to make sure the sources being used were creditable. Making students aware than everything they read on the Internet is not true and must be checked and retrieved from well know or credible sources.

So this brings me to the question will the Internet ever completely replace books?

If books are eliminate and become obsolete, what will we do if technology fails us?
Will we lose all the information or will there be advancements that insure that data will not be lost?

Personally I believe that both are important to have in and outside the classroom, each with their pros and cons.



Technology Integration Plan



                                            Technology Integration Matrix






The lesson plan I adapted was a collaborative sculpture project based on Alexander Calder’s wire circus. The concept theme is based on performance and Students are expected to create an original character for a collaborative class installation. This lesson lacked strategies and the students did not utilize digital technologies during this project.
This particular project was one of my favorites when designing and making the sample product for my art methods class. But now, reviewing the teaching strategies and technologies in my Alexander Calder lesson, I have discovered revisions and additives that can be used to transform and transcend this already exciting lesson.

            While reflecting on Alex Calder lesson plan I realized my Canvas lesson, which was an introduction of Claymation, would merge perfectly with my chosen lesson. Both lessons incorporate technology and performance.

To begin this fusion I would first identify the artist in which the students project stems from, Alexander Calder. A slide show lecture would be presented accompanied by example videos on Youtube as well as a documentary video. This combination of technologies would help students graphically organize, which would help them to understand the many influences and progressions of technology that changed Alex Calder’s work. Learning about the artist and his work will also begin to inspire the students creative thinking.

Students would then complete the KWL charts for both the teacher and students to track and assesses development and understanding that has been achieved. This will help to reach learning targets and reassess and evaluate students learning and the lesson plan.

Next students would be given a Frayer Model based on the word Performance; each student would complete this sheet individually. A group discussion would be held based on the Frayer Model, making connections between the similarities and differences students shared. The teacher will guide students critical thinking using probing questions.
Students would then have a change to begin to research many types of performances, along with finding more information about Alexander Calder’s work.
The graphic Organizer would also be used during this exercise to help students analyze and synthesize this information into the planning of their character.
For homework students would then begin to brainstorm and plan by drawing four possible characters they would consider creating; as well as collect some objects that would aid in the production of their character.

At the start of class students would be given a demonstration using a document projector so
student can remain seated and still see a close up of the exact procedures being performed. During the demonstration the teacher would answer any question, while simultaneously asking students questions to check for understanding. The students will be provided with a checklist to ensure all elements and guidelines are included in their project so they can create a successful product. Students choose a character from their homework assignment and begin creating their character from metal wire and various found objects. At this time students still will have access to the Internet for any further referencing.

This next stage of the integrated lesson involves the use of elements from both lesson plans. During this time the teacher will give a brief demonstrations and lecture to inform
students on how to use the cameras, allowing students to begin planning. Students will begin by brainstorming during a group discussion while comparing and contrasting ideas using storyboards. Students will break into individual groups, where specific jobs will be assigned to ensure the process of the production runs smoothly.
For the completed project students will have created a cohesive and original class film. The film will incorporate all of their characters in the performance by using video cameras and editing programs on the computer. During the final stage the students will all participate in making editing decisions. When finished students will also upload the video to their individual blogs as well Youtube.

For the final stage a reflective group critique and discussion will be conducted to review the KWL charts they completed in the beginning of the project as well as their personal and collaborative projects. This will allow the teacher and students to assess their successes and progress that will also be reflected on the student’s exit cards. Students are asked to post on at least three peers blogs, to communicate their personal observations, thoughts, and feelings on the projects success, individually and as a whole.

Overall this integrated technology lesson demonstrates how the use of technology can enrich and transform lessons in this new age of technology in the classroom.





Tuesday, December 10, 2013

Picture Perfect Classroom Technology!



Creating a portfolio is an important part of being an artist. It not only shows all of the work that has been produced, but the progression of skills and concepts through out ones career. All students in an art classroom should be seen as young artist because they all have the potential to become a member of the art world.


Students can learn to photograph their work artwork in the classroom to share on a website, blog, or to create an inventory. Learning how to photograph their work well is extremely helpful and important, especially for serious art students that will eventually send out portfolios to various colleges or galleries.


Teachers can document photographs of their student’s works and create an online gallery to show case the artwork that students put effort into. This can also be seen as a honor that will encourage student to put forth more effort into their project and take pride in their work. Show casing it in this was gives importance to the student’s accomplishments. This also showcases the abilities and effectiveness of the teachers teaching, while simultaneously representing the highlights of the school and its community.


Digital cameras are a great technology to bring into the art classroom. Students can learn to use this technology and can be integrated into the art classroom. Both the teacher and students can use this tool in several different ways. An example: Students can learn how to take a photograph and create a lesson based on composition, and what makes a good photograph. By teaching the applied visual elements and techniques, students can apply them when using this technology. This will supply the students with additional tools and medium in which they can then apply, experiment, and express themselves creatively and productively through this medium.



The teacher can use the digital camera for a self-portrait lesson, which are commonly implemented in the art classroom. This is a great way to get students to begin to become familiar with drawing faces. Student will be provided with a still image of himself or herself to replicate. When executing self portrait drawings from a mirror for the first time can be frustrating and somewhat distracting for students. Providing them with an image of themselves, with any facial expression of pose of their choice, make the project fun and allows the students to focus on the unchanging proportions, lines, shapes, shadows, etc.



Sunday, November 24, 2013

YouTube in the Art Classroom

Youtube may be one of the biggest and most influential technologies of today’s generation. It has created a community of its own where anyone can broadcast himself or herself. People show case singing, dancing, comedy, and anything else they can think of to get views. Many participants have become famous or have been given great opportunities based on the volume of views or likes they get on Youtube.

Not only does Youtube help those who seek stardom in the public eye, but can also be very useful in many ways especially in the art classroom. It can help teachers learn how to use new mediums, learn new techniques, and explore new areas in art they are unfamiliar with. I have used Youtube many times for “how to” videos some that are very helpful and others that are inspiring and evoke great ideas for projects. Not only can teachers gain helpful hits and ideas from Youtube but also share their own. She/he can create demonstration videos that can be accessed on Youtube that may help their students outside the classroom. Demonstration video may also be beneficial if a teacher is out. If a demonstration was to be performed that day, the class plans don’t have to be delayed; the substitute can present the video that includes detailed steps and instructions.
                              (This is a personal sample demonstration I created)

Although this may be useful to teachers Youtube can also benefit the students in many ways. Videos that are shown in an art classroom may inspire students to create projects of their own and formulate new ideas and theories. Students can also learn how to use Youtube and create their own videos. Some students who aspire to become famous artist can gain exposure by promoting their artwork on Youtube. For example students can create a spoken artist statement accompanied by a slideshow of their work.
                              (This is my personal art slideshow and statement)


If Students are able to use and explore the benefits of Youtube, I feel it is also important to make them aware of proper etiquette as well as the dangers of social networks.

Saturday, November 23, 2013

Supporting Learning












Today we have become accustomed to acquiring information and communicating instantly and with ease whenever necessary. Digital technologies are the reason behind this, allowing us to browse the internet, text, e-mail, Facebook, etc. At times it can all be a bit overwhelming trying to keep up with the social demands of communication, work, and school, but wit out these technologies we would not be able to accomplish half of the task we could complete on a daily basis. These technologies benefit and allow us to balance may area of our lives, such as school, home, family, work, personal interests, travel, etc. Being able to balance all areas of out lives helps us to take more responsibility for completing task and creating better time management.

I feel that for todays generation’s technology is necessary to intergrade into the classroom since it has become such a big part of out lives. Students can then use the technologies to take more responsibility for their own education.  Programs such as Engrade and other forms of this online grading system help students to monitor their progress during the duration of the school year. Teachers can also use programs such as “Blackboard” and “Play!” where assignment, reminders, documents, links; videos, pictures, etc. can be posted that students can view which will help aid in their learning. Especially there are cases when students forget homework at school, which I see happen a lot when working at the daycare, this way students do not have an excuse making them responsible for completing the homework. Even at a college level these programs are helpful. The Play! site is extremely beneficial especially in an art classroom where many visual aids can be provided for students to reference. These aids can help students to gain a clear understanding of the concepts and tasks at hand. Using these programs also benefit teacher/parent relationships as well as student/ parent relationships. Teachers and parents can have better communication and understanding when the parents can physically see what the students are learning and what is expected of them. Students and parents can then work together, and parents can become more active in their child’s education and lend more help with homework because they are able to see and also understand the material being taught n assigned. This will help to make a more dynamic and functional learning experience.
           

Integrating technology in the classroom is beneficial to all involved and is teaching for the student’s success now and in their futures.